The first challenge I set myself for this project was to design a character within ten minutes. As this was a personal project, I didn't want it to take too long (Ha! As if!) I also wanted to keep the design really simple so that I could invest my time into the animation process.
I did succeed in designing him very quickly, and then I drew him in a variety of poses; exploring what I might do with him once I started animating. Other than waving at some point, I didn't have any clear plan other than making him a cute and active tiger.
I selected a few poses that flowed together well, and used them as a reference. Then, I just got stuck in. I animated in Adobe Animate, using the brush tool & onion skin, on two's.
Once I was reasonably happy with my rough pass, I went over and over and over and over it, finessing the movement. I added frames to slow certain movements down. Added overlapping action and drag. Removed frames to make certain moves more 'snappy'.
My next step was the cleanup. I used the pencil tool in Adobe Animate to outline the entire animation...again. I did this because I am a masochist and also because the software interprets pencil lines as strokes, as opposed to fills (like the paintbrush). Unfortunately the pencil tool is a bit of pain to draw with during the animation phase - otherwise I would have used it from the outset.
Once I was done outlining, I used the paint bucket tool to fill each enclosed shape. It was so satisfying to see all the hard work of animation come together and to finally see my tiger in colour!
Once he was coloured, I highlighted everything using the 'select multiple frames' setting on the timeline, and deleted the strokes - leaving just the fills.
Now all I needed to do was add some definition. I decided to do this in Photoshop, mainly for the experience, but also for the great brushes. In hindsight, I think I could have done this stage in Animate, as the textured lines aren't really obvious unless its viewed at a large resolution. But it was a good learning experience.